![]() ![]() NOTE : *this mainly applies to any NEW brushes you createĪfter getting this version.Many bugs have been fixed, including the ever nasty " can't clip.Placing clipping markers will no longer deselect the currently selected.You can place clipping markers anywhere you want to now.This allowed several good things to happen. "Brush Clipping" has been made into it's own mode (" MODE BRUSHCLIP"). Think that's a more than reasonable trade off. ![]() Temporary, but you will have to rebuild your map to get rid of them. Only drawback to this is that the polys it stuffs into the BSP - they're just You don't have to recreate movers anymore to change the way they look. Those polys and those changes will be reflected on the mover itself. You can then change the texturing, surface flags, etc of What this will do is add the movers polygons into theĬurrent BSP. When you right click a mover there is a new menu option called The file format has changed, so any shapes you've currently saved won't be You want, and it will triangulate the shape automatically when the time comes to It also allows you to create whatever kind of shape The segment has multiple detail levels so you can control how You select a side, turn it into a bezier segmentĪnd you get 2 control points that you can use to control the shape of the The coolest thing is that it can now handle bezier segments ( you can have as The 2D shaper can now handle multiple shapes, like the old one did. So please make the change for the next release of your mod. Mod will still work with the next UT patch, but it won't load any faster. If you don't make the change to your int file, your The stuff after the comma is the text that appears on the help bar at theīottom of the screen. Object=(Name=ChaosUT.ChaosUTModMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="ChaosUT Config,Configure ChaosUT") To make your mod load quicker when UT starts up, you need to add a Description field on the end. Object=(Name=ChaosUT.ChaosUTModMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem) Previously, mod menu items were created with an. Modmakers to make a small change to the way they add items to the Mod menu.
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